What's worse is you can't use your mouse to pick any of these items and select them, instead, you have to search with the arrow keys. Everything is placed into a gigantic grid of slots (you can carry thousands of pounds of equipment and food) with no options to sort by particular types of equipment as was found in Morrowind, even though it's loosely sorted by type. Your inventory in particular is a huge jumbling mess. Unfortunately, the quest log is really the only good part of the interface. Thankfully there's a fairly good journal section of the interface to keep tabs on what you've finished and what you haven't as well as provide some information gathered that will help to complete a quest (although there were bits left out that I thought were fairly important for some quests). You'll be able to complete quests at your own leisure (for the most part) and wander the world to find new ones in the meantime. One of the great things about this big choice is that you'll have the chance to explore a bit from each of the guilds before you make your decision and begin down one path. There are also apparently different endings to the game, although I certainly didn't have the time to play through all three paths so I can't really comment on their quality. Each of these paths will still bring you to the same major plot points in the story, but each will have a different path towards getting there along with different quests and dialogue as well as seeing varied reactions from NPCs. Or you could join the militia split the middle as you'll eventually become a holy paladin. Move towards the wizard path and you'll want to become a powerful magic user. Go towards the mercenaries and you'll live a life of money grubbing and martial combat. This decision lies in which guild you join. After a while of playing the game, which resides in a world that can be wandered at your discretion by the way, you'll have to make a decision which will lead you down three separate paths. There are several ways to complete many of the missions as well as three main ways to complete the entire game. One of the best things Gothic II has going for it is its freedom. A lot of the quests will require that you complete other quests as well, so even those fact finding missions will have a little more excitement to them than they might normally. Some will require you to slaughter creatures or bandits while others will put you in contest with mercenaries that need a good ass kicking. Not to say that those aren't there too, but the majority of quests given to you by the NPCs littered throughout the gaming world will be varied and fun. Thankfully, most of these quests are more interesting than your garden variety "pick this up for me here and bring it back to me" types of missions. Of course, in the name of this quest, you're going to have to undertake many other quests in order to raise your level a bit and fit together pieces of the puzzle. To do this, you'll have to take control of the hero and acquire the Eye of Innos, which is your first and biggest quest. When the hero wakes up, this new adventure begins as Xardas explains that the last breath of the Sleeper awoke even more bad things to do his bidding, including dragons, and that once again, Nameless is going to have to save the world. Lucky for our hero, Xardas the magician was there to save him and heal his wounds. The Sleeper was defeated and this nameless hero (who it seems will forever remain nameless) was buried in the resulting shake-up following the great evil's demise. The same hero is back for this sequel which takes place literally two weeks after the end of the last game. Gothic II picks up where the original Gothic left off.
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